[Pachi] Pachi app for android
kroon at sun.ac.za
Fri Nov 22 13:42:13 CET 2013
Any chance of putting this on the Google Play Store, Emmanuel?
On Wed, Apr 3, 2013 at 1:35 AM, Petr Baudis <pasky at ucw.cz> wrote:
> On Tue, Apr 02, 2013 at 11:17:37PM +0200, Emmanuel Mathis wrote:
> > For those who are interested, I just created a Pachi (10.00) app for
> > android. It should run on all devices running android 2.1 or higher.
> > The APK is available here :
> > https://sourceforge.net/projects/android-pachi/files/
> > <https://sourceforge.net/projects/android-pachi/files/>
> > The source code is currently available on my Github :
> > https://github.com/Daimas/android-pachi
> > <https://github.com/Daimas/android-pachi>
> > I would like to get some feedback from other users to know if it is
> > stable or not (I'm very worried about memory issues). The app
> > automatically sends me crash reports, so please turn your internet
> > connection on if you try it.
> > The UI code is not clean but it's currently an alpha build. I used
> > the same UI as my other app (ElyGo) so some buttons/settings don't
> > do anything, but I will work on that later.
> > On my phone, Pachi is quite strong on 9x9 (I'm 5 dan and lose
> > sometimes) but on 13x13 or higher its strength quickly decreases, I
> > think that on a 19x19 it is almost 10 kyu.
> What influence does the "level" setting have? Or is it a no-op so far?
> It seems that you run Pachi with fixed time of 20s per move. I think
> it would be much more comfortable for the user and also better for
> Pachi's strength if you let Pachi manage its time and limit the time per
> game, e.g. -t _600. You can set the total time e.g. as
> boardsize^2 * (level / 2)
> or something less linear with regards to the level.
> Petr "Pasky" Baudis
> For every complex problem there is an answer that is clear,
> simple, and wrong. -- H. L. Mencken
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> Pachi at v.or.cz
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Steve Kroon | Computer Science Division, Stellenbosch University
(021) 808 9375 (Office) | (084) 458 8062 (Cell) | (086) 655 4386 (Fax)
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