[Pachi] Regression ?

lemonsqueeze lemonsqueeze at free.fr
Fri Apr 8 17:57:52 CEST 2016


Thanks, i'll give it a try.

In the meantime i played fast single threaded games on 15x15, and here 
everything looks fine (50% winrate on 2500 games, no large patterns 
though) so i'm wondering if it might not be a threading issue instead. 
Do you think it's possible recent changes might have broken thread 
synchronization ?


On 04/07/2016 07:02 PM, Petr Baudis wrote:
>    Hi!
>
> On Thu, Apr 07, 2016 at 06:13:03PM +0200, lemonsqueeze wrote:
>> Looks like it's not bad by itself but something that got merged recently
>> breaks it, or it's triggering a latent bug that was already there. Either
>> way it looks pretty bad. I'm tempted to run the thing through valgrind just
>> to make sure there's not some memory corruption going on. Wasn't there a way
>> to disable the tree's custom memory allocator and use malloc() instead ?
>
>    I think fast_alloc=0 shouild disable it, but I'm not sure it even
> works anymore. :)
>
> 				Petr Baudis
>


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