[Pachi] pachi + dcnn
pasky at ucw.cz
Tue Mar 29 12:16:26 CEST 2016
that's awesome! The eqex you said to give 88%, what time setting
/ threads# etc did you use for playtesting? (It's usually scaling down
when adding more computing power. Just a FYI for people to run Pachi
e.g. at tournaments.)
I'll be very happy to merge this, the implementation looks nicely
clean! It's just a matter of adding some README docs for this, I think.
If you find time to add async GPU support, I could run this on severs
with 2x Tesla K20Xm e.g. for KGS tournaments, if you don't have a good
machine for that.
On Tue, Mar 29, 2016 at 11:04:12AM +0200, lemonsqueeze wrote:
> Yes i still use patterns, and a large dcnn eqex so it gets a chance to
> override it. Here's my branch on github:
> > Hi,
> > I did exactly the same thing but not quite successful, about 60% win
> > rate.
> > Do you still use pattern? It will be great to have chance to see the
> > details.
> > Thanks.
> Pachi mailing list
> Pachi at v.or.cz
If you have good ideas, good data and fast computers,
you can do almost anything. -- Geoffrey Hinton
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